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- HOW TO GET GOOD RESULTS WITH KINECT AND ARTEC STUDIO 12 UPDATE
- HOW TO GET GOOD RESULTS WITH KINECT AND ARTEC STUDIO 12 UPGRADE
- HOW TO GET GOOD RESULTS WITH KINECT AND ARTEC STUDIO 12 SOFTWARE
Rib hump measurements with all scanners were within clinical measurement variability (±4.9 deg) of the known values. The iPhone scans were not able to be scaled to the correct size, so were excluded. Surface deviations showed excellent agreement between the Solutionix and the Eva with deviations of +0.17 ± 0.17 mm (Eva regions larger) and −0.20 ± 0.32 mm (Eva regions smaller) (mean±SD). Surface-to-surface deviations were calculated in the positive and negative directions separately to specifically identify size and volume inaccuracies created by the scans. The Solutionix scanner is a metrology scanner of very high quality and so it was selected as the reference. A simulated rib hump measurement was obtained and the surface-to-surface deviations between the Solutionix scan and all other scans were determined. These scanners were selected from those available as representative of a range of scanning technologies.Įach cast was scanned and 3D models created. Four 3D scanners were selected: Solutionix RexScan CS+ Artec Eva Microsoft Kinect V1 iPhone with 123D Catch App. The technique of 3D surface deviation analysis was proposed as a suitable method for comparing the models created by each scanner.Įight plaster cast moulds manufactured to create braces for AIS patients were used as test samples. This study aimed to quantify the accuracy of commonly available scanners, in assessing posterior asymmetry in AIS. A non-invasive method capable of capturing superficial anatomy, such as 3D scanning, would enable better qualitative and quantitative evaluation of cosmesis. Current assessment techniques for AIS do not fully encompass the external deformity. It’s still good to know that we’re about to get some official Microsoft goodies to play with.Externally visible deformities are cosmetic features of great concern for Adolescent Idiopathic Scoliosis (AIS) patients.
HOW TO GET GOOD RESULTS WITH KINECT AND ARTEC STUDIO 12 UPDATE
So when will Kinect Fusion be available? Microsoft has yet to give a firm release schedule for the update but promises that it will be part of a future release of the developer toolkit.
HOW TO GET GOOD RESULTS WITH KINECT AND ARTEC STUDIO 12 UPGRADE
Kinect for Windows received its last SDK update in October, which brought access to several new features such as extended-range depth data beyond 4 meters, an upgrade that will become necessary for something like Kinect Fusion to work. You can imagine the multitude of business scenarios where these would be useful, including 3-D printing, industrial design, body scanning, augmented reality, and gaming.” Among other things, it enables 3-D object model reconstruction, 3-D augmented reality, and 3-D measurements. This allows Kinect Fusion to gather and incorporate data not viewable from any single view point. The tool then averages the readings over hundreds or thousands of frames to achieve more detail than would be possible from just one reading.
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“Kinect Fusion takes the incoming depth data from the Kinect for Windows sensor and uses the sequence of frames to build a highly detailed 3-D map of objects or environments. Here’s a more detailed description of how Kinect Fusion works from Kinect for Windows senior program manager Chris White:
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Microsoft has finally acceded to fan requests and a sneak peek of Kinect Fusion to be be made available was showcased at the recent BUILD 2012 event.
HOW TO GET GOOD RESULTS WITH KINECT AND ARTEC STUDIO 12 SOFTWARE
Big news for all Kinect Hackers out there - Microsoft has announced that a future update for the Kinect for Windows software developer kit (SDK) will integrate its 3D-modeling application called the Kinect Fusion.īeginning as a research project at their research labs in Cambridge, U.K., Kinect Fusion produces a 3-D recreation of an environment or an object by “combining a continuous stream of data from the Kinect for Windows sensor.” The results of the project impressed the Kinect community and Microsoft started receiving requests for it to be included with their Kinect SDKs.